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Trials of mana map
Trials of mana map













trials of mana map
  1. #TRIALS OF MANA MAP PATCH#
  2. #TRIALS OF MANA MAP FULL#

The trigger point for the tiles on this screen is slightly above the tile itself for whatever reason. Again, the tile targets are listed below with letter for column, number for row.

trials of mana map trials of mana map

#TRIALS OF MANA MAP FULL#

Debug Room 2ĭebug Room 2 allows you to access any bosses that you haven’t already defeated in the game, as well as one or two that will be available even if you have defeated them (Jewel Eater and Full Metal Hagger, for example). Moti’s Music Test, see the end of this page (since they are listed in the test itself, it’s best to get on with more important matters first, but the list will tell you what each track is). If you press A standing in front of them you can cycle through the different classes, always using the default pallete though (Riesz’s Fenrir Knight with a pink wolf… priceless!).Ĭ4: Summit of Glass Desert (Outside Dragon’s Hole)ī5: Cleft of the Earth (Near Dwarf Village)įor a complete list of the tracks available in the Mr. The first is this one described, the second and third have no characters or statue, but instead display the main character portraits (as seen in the Menu) at the top of the screen using the default pallete. That’s it, there is nought else.Įach time you exit and re-enter Debug Room 1 you will get one of three variations. If you walk up to it and press A, then walk away a certain distance, it will sound Victory. This leads to an open space known only as “Miyagawa Test”, where you will find a lot of nothing and a single Rabite.

#TRIALS OF MANA MAP PATCH#

Just below her is another green patch of grass. There is also a Mana Goddess Statue at the top of the screen, which will allow you to save your game. Moti on the right will display the ending of the game in accordance to the characters that you have in your party (Note: if you only have one or two characters in your party, the ending scenes for the remainder of the characters you chose will still display, but their sprites will be invisible), including the credits. The one on the left will give you a Music Test with a whole heap of tunes and sound-effects (and I suggest you talk to him quickly now and stop that constant loop of Closed Garden) use A to select a track, or B to move to the next page of choices. If you talk to the Byzel Dancer in the centre of the screen… well, she’ll just look at you blankly. The bottom row of brown tiles and the sign in the top right-hand corner of the screen will take you to Debug Room 2, which we’ll discuss later. Each little green square will transport you to a location, as listed below (letters indicate the column, numbers the row, just like an Excel Speadsheet), or you can talk to one of the characters at the bottom of the screen. Now you will see the screen displayed in figure b. The first question you’ll be asked is whether you want the X/Y coordinates to display (not tremendously useful) and whether you want to save, so make your choice. Have Flammie land here, and you will find yourself in Debug Room 1! Debug Room 1

trials of mana map

You’ll see there a small white square in the middle of the ocean (see figure a), shimmering in the morning light. Now, call flammie and head toward the south-eastern part of the map, off the coast of Navarre. Make sure you move it into your Ring Menu, since it will appear in the backup inventory. In the event of starting a new game or using an early save, you may want to stick a Flammie Drum in your inventory with the following code: 7E2E9701. Now continue the boot-up into the game and either load your save-data or start a new game. To start off, boot up the PAR/GG and use the following magic code: 7FEDF23F. IMPORTANT: Accessing the debug room could wipe or corrupt your save-data! You have been warned.















Trials of mana map